Fully working 3D PT
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@@ -17,6 +17,7 @@
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#define W(i, j, k) w[(k) * (imax + 2) * (jmax + 2) + (j) * (imax + 2) + (i)]
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static int ts = 0;
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unsigned int seed = 32767;
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void printParticles(ParticleTracer* particletracer)
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{
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for(int i = 0; i < particletracer->totalParticles; ++i)
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@@ -31,9 +32,14 @@ void injectParticles(ParticleTracer* particletracer)
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for(int i = 0; i < particletracer->numberOfParticles; ++i)
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{
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particletracer->particlePool[particletracer->pointer].x = particletracer->linSpaceLine[i].x;
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particletracer->particlePool[particletracer->pointer].y = particletracer->linSpaceLine[i].y;
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particletracer->particlePool[particletracer->pointer].z = particletracer->linSpaceLine[i].z;
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// particletracer->particlePool[particletracer->pointer].x = particletracer->linSpaceLine[i].x;
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// particletracer->particlePool[particletracer->pointer].y = particletracer->linSpaceLine[i].y;
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// particletracer->particlePool[particletracer->pointer].z = particletracer->linSpaceLine[i].z;
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particletracer->particlePool[particletracer->pointer].x = particletracer->x1;
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particletracer->particlePool[particletracer->pointer].y = (double) rand() / RAND_MAX * particletracer->ylength;
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particletracer->particlePool[particletracer->pointer].z = (double) rand() / RAND_MAX * particletracer->zlength;
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particletracer->particlePool[particletracer->pointer].flag = true;
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++(particletracer->pointer);
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@@ -226,10 +232,14 @@ void initParticleTracer(ParticleTracer* particletracer, Parameter* params)
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for (int i = 0; i < particletracer->numberOfParticles; ++i)
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{
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double spacing = (double)i / (double)(particletracer->numberOfParticles - 1);
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particletracer->linSpaceLine[i].x = spacing * particletracer->x1 + (1.0 - spacing) * particletracer->x2;
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particletracer->linSpaceLine[i].y = spacing * particletracer->y1 + (1.0 - spacing) * particletracer->y2;
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particletracer->linSpaceLine[i].z = spacing * particletracer->z1 + (1.0 - spacing) * particletracer->z2;
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// double spacing = (double)i / (double)(particletracer->numberOfParticles - 1);
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// particletracer->linSpaceLine[i].x = spacing * particletracer->x1 + (1.0 - spacing) * particletracer->x2;
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// particletracer->linSpaceLine[i].y = spacing * particletracer->y1 + (1.0 - spacing) * particletracer->y2;
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// particletracer->linSpaceLine[i].z = spacing * particletracer->z1 + (1.0 - spacing) * particletracer->z2;
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particletracer->linSpaceLine[i].x = particletracer->x1;
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particletracer->linSpaceLine[i].y = (double) rand() / RAND_MAX * particletracer->ylength;
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particletracer->linSpaceLine[i].z = (double) rand() / RAND_MAX * particletracer->zlength;
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particletracer->linSpaceLine[i].flag = true;
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}
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