cc-backend/internal/api/0.0.37/model_v0_0_37_node_allocation.go

240 lines
6.4 KiB
Go

/*
Slurm Rest API
API to access and control Slurm.
API version: 0.0.37
Contact: sales@schedmd.com
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
)
// checks if the V0037NodeAllocation type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &V0037NodeAllocation{}
// V0037NodeAllocation struct for V0037NodeAllocation
type V0037NodeAllocation struct {
// amount of assigned job memory
Memory *int32 `json:"memory,omitempty"`
// amount of assigned job CPUs
Cpus map[string]interface{} `json:"cpus,omitempty"`
// assignment status of each socket by socket id
Sockets map[string]interface{} `json:"sockets,omitempty"`
// assignment status of each core by core id
Cores map[string]interface{} `json:"cores,omitempty"`
}
// NewV0037NodeAllocation instantiates a new V0037NodeAllocation object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewV0037NodeAllocation() *V0037NodeAllocation {
this := V0037NodeAllocation{}
return &this
}
// NewV0037NodeAllocationWithDefaults instantiates a new V0037NodeAllocation object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewV0037NodeAllocationWithDefaults() *V0037NodeAllocation {
this := V0037NodeAllocation{}
return &this
}
// GetMemory returns the Memory field value if set, zero value otherwise.
func (o *V0037NodeAllocation) GetMemory() int32 {
if o == nil || IsNil(o.Memory) {
var ret int32
return ret
}
return *o.Memory
}
// GetMemoryOk returns a tuple with the Memory field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V0037NodeAllocation) GetMemoryOk() (*int32, bool) {
if o == nil || IsNil(o.Memory) {
return nil, false
}
return o.Memory, true
}
// HasMemory returns a boolean if a field has been set.
func (o *V0037NodeAllocation) HasMemory() bool {
if o != nil && !IsNil(o.Memory) {
return true
}
return false
}
// SetMemory gets a reference to the given int32 and assigns it to the Memory field.
func (o *V0037NodeAllocation) SetMemory(v int32) {
o.Memory = &v
}
// GetCpus returns the Cpus field value if set, zero value otherwise.
func (o *V0037NodeAllocation) GetCpus() map[string]interface{} {
if o == nil || IsNil(o.Cpus) {
var ret map[string]interface{}
return ret
}
return o.Cpus
}
// GetCpusOk returns a tuple with the Cpus field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V0037NodeAllocation) GetCpusOk() (map[string]interface{}, bool) {
if o == nil || IsNil(o.Cpus) {
return map[string]interface{}{}, false
}
return o.Cpus, true
}
// HasCpus returns a boolean if a field has been set.
func (o *V0037NodeAllocation) HasCpus() bool {
if o != nil && !IsNil(o.Cpus) {
return true
}
return false
}
// SetCpus gets a reference to the given map[string]interface{} and assigns it to the Cpus field.
func (o *V0037NodeAllocation) SetCpus(v map[string]interface{}) {
o.Cpus = v
}
// GetSockets returns the Sockets field value if set, zero value otherwise.
func (o *V0037NodeAllocation) GetSockets() map[string]interface{} {
if o == nil || IsNil(o.Sockets) {
var ret map[string]interface{}
return ret
}
return o.Sockets
}
// GetSocketsOk returns a tuple with the Sockets field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V0037NodeAllocation) GetSocketsOk() (map[string]interface{}, bool) {
if o == nil || IsNil(o.Sockets) {
return map[string]interface{}{}, false
}
return o.Sockets, true
}
// HasSockets returns a boolean if a field has been set.
func (o *V0037NodeAllocation) HasSockets() bool {
if o != nil && !IsNil(o.Sockets) {
return true
}
return false
}
// SetSockets gets a reference to the given map[string]interface{} and assigns it to the Sockets field.
func (o *V0037NodeAllocation) SetSockets(v map[string]interface{}) {
o.Sockets = v
}
// GetCores returns the Cores field value if set, zero value otherwise.
func (o *V0037NodeAllocation) GetCores() map[string]interface{} {
if o == nil || IsNil(o.Cores) {
var ret map[string]interface{}
return ret
}
return o.Cores
}
// GetCoresOk returns a tuple with the Cores field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V0037NodeAllocation) GetCoresOk() (map[string]interface{}, bool) {
if o == nil || IsNil(o.Cores) {
return map[string]interface{}{}, false
}
return o.Cores, true
}
// HasCores returns a boolean if a field has been set.
func (o *V0037NodeAllocation) HasCores() bool {
if o != nil && !IsNil(o.Cores) {
return true
}
return false
}
// SetCores gets a reference to the given map[string]interface{} and assigns it to the Cores field.
func (o *V0037NodeAllocation) SetCores(v map[string]interface{}) {
o.Cores = v
}
func (o V0037NodeAllocation) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o V0037NodeAllocation) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Memory) {
toSerialize["memory"] = o.Memory
}
if !IsNil(o.Cpus) {
toSerialize["cpus"] = o.Cpus
}
if !IsNil(o.Sockets) {
toSerialize["sockets"] = o.Sockets
}
if !IsNil(o.Cores) {
toSerialize["cores"] = o.Cores
}
return toSerialize, nil
}
type NullableV0037NodeAllocation struct {
value *V0037NodeAllocation
isSet bool
}
func (v NullableV0037NodeAllocation) Get() *V0037NodeAllocation {
return v.value
}
func (v *NullableV0037NodeAllocation) Set(val *V0037NodeAllocation) {
v.value = val
v.isSet = true
}
func (v NullableV0037NodeAllocation) IsSet() bool {
return v.isSet
}
func (v *NullableV0037NodeAllocation) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableV0037NodeAllocation(val *V0037NodeAllocation) *NullableV0037NodeAllocation {
return &NullableV0037NodeAllocation{value: val, isSet: true}
}
func (v NullableV0037NodeAllocation) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableV0037NodeAllocation) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}