/* Slurm Rest API API to access and control Slurm. API version: 0.0.37 Contact: sales@schedmd.com */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package openapi import ( "encoding/json" ) // checks if the V0037NodeAllocation type satisfies the MappedNullable interface at compile time var _ MappedNullable = &V0037NodeAllocation{} // V0037NodeAllocation struct for V0037NodeAllocation type V0037NodeAllocation struct { // amount of assigned job memory Memory *int32 `json:"memory,omitempty"` // amount of assigned job CPUs Cpus map[string]interface{} `json:"cpus,omitempty"` // assignment status of each socket by socket id Sockets map[string]interface{} `json:"sockets,omitempty"` // assignment status of each core by core id Cores map[string]interface{} `json:"cores,omitempty"` } // NewV0037NodeAllocation instantiates a new V0037NodeAllocation object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewV0037NodeAllocation() *V0037NodeAllocation { this := V0037NodeAllocation{} return &this } // NewV0037NodeAllocationWithDefaults instantiates a new V0037NodeAllocation object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewV0037NodeAllocationWithDefaults() *V0037NodeAllocation { this := V0037NodeAllocation{} return &this } // GetMemory returns the Memory field value if set, zero value otherwise. func (o *V0037NodeAllocation) GetMemory() int32 { if o == nil || IsNil(o.Memory) { var ret int32 return ret } return *o.Memory } // GetMemoryOk returns a tuple with the Memory field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V0037NodeAllocation) GetMemoryOk() (*int32, bool) { if o == nil || IsNil(o.Memory) { return nil, false } return o.Memory, true } // HasMemory returns a boolean if a field has been set. func (o *V0037NodeAllocation) HasMemory() bool { if o != nil && !IsNil(o.Memory) { return true } return false } // SetMemory gets a reference to the given int32 and assigns it to the Memory field. func (o *V0037NodeAllocation) SetMemory(v int32) { o.Memory = &v } // GetCpus returns the Cpus field value if set, zero value otherwise. func (o *V0037NodeAllocation) GetCpus() map[string]interface{} { if o == nil || IsNil(o.Cpus) { var ret map[string]interface{} return ret } return o.Cpus } // GetCpusOk returns a tuple with the Cpus field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V0037NodeAllocation) GetCpusOk() (map[string]interface{}, bool) { if o == nil || IsNil(o.Cpus) { return map[string]interface{}{}, false } return o.Cpus, true } // HasCpus returns a boolean if a field has been set. func (o *V0037NodeAllocation) HasCpus() bool { if o != nil && !IsNil(o.Cpus) { return true } return false } // SetCpus gets a reference to the given map[string]interface{} and assigns it to the Cpus field. func (o *V0037NodeAllocation) SetCpus(v map[string]interface{}) { o.Cpus = v } // GetSockets returns the Sockets field value if set, zero value otherwise. func (o *V0037NodeAllocation) GetSockets() map[string]interface{} { if o == nil || IsNil(o.Sockets) { var ret map[string]interface{} return ret } return o.Sockets } // GetSocketsOk returns a tuple with the Sockets field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V0037NodeAllocation) GetSocketsOk() (map[string]interface{}, bool) { if o == nil || IsNil(o.Sockets) { return map[string]interface{}{}, false } return o.Sockets, true } // HasSockets returns a boolean if a field has been set. func (o *V0037NodeAllocation) HasSockets() bool { if o != nil && !IsNil(o.Sockets) { return true } return false } // SetSockets gets a reference to the given map[string]interface{} and assigns it to the Sockets field. func (o *V0037NodeAllocation) SetSockets(v map[string]interface{}) { o.Sockets = v } // GetCores returns the Cores field value if set, zero value otherwise. func (o *V0037NodeAllocation) GetCores() map[string]interface{} { if o == nil || IsNil(o.Cores) { var ret map[string]interface{} return ret } return o.Cores } // GetCoresOk returns a tuple with the Cores field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *V0037NodeAllocation) GetCoresOk() (map[string]interface{}, bool) { if o == nil || IsNil(o.Cores) { return map[string]interface{}{}, false } return o.Cores, true } // HasCores returns a boolean if a field has been set. func (o *V0037NodeAllocation) HasCores() bool { if o != nil && !IsNil(o.Cores) { return true } return false } // SetCores gets a reference to the given map[string]interface{} and assigns it to the Cores field. func (o *V0037NodeAllocation) SetCores(v map[string]interface{}) { o.Cores = v } func (o V0037NodeAllocation) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o V0037NodeAllocation) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} if !IsNil(o.Memory) { toSerialize["memory"] = o.Memory } if !IsNil(o.Cpus) { toSerialize["cpus"] = o.Cpus } if !IsNil(o.Sockets) { toSerialize["sockets"] = o.Sockets } if !IsNil(o.Cores) { toSerialize["cores"] = o.Cores } return toSerialize, nil } type NullableV0037NodeAllocation struct { value *V0037NodeAllocation isSet bool } func (v NullableV0037NodeAllocation) Get() *V0037NodeAllocation { return v.value } func (v *NullableV0037NodeAllocation) Set(val *V0037NodeAllocation) { v.value = val v.isSet = true } func (v NullableV0037NodeAllocation) IsSet() bool { return v.isSet } func (v *NullableV0037NodeAllocation) Unset() { v.value = nil v.isSet = false } func NewNullableV0037NodeAllocation(val *V0037NodeAllocation) *NullableV0037NodeAllocation { return &NullableV0037NodeAllocation{value: val, isSet: true} } func (v NullableV0037NodeAllocation) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableV0037NodeAllocation) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }