mirror of
https://github.com/ClusterCockpit/cc-backend
synced 2024-11-10 08:57:25 +01:00
initial commit for rooflineuplot
This commit is contained in:
parent
69ee19bed0
commit
f5c43d60d3
7
web/frontend/package-lock.json
generated
7
web/frontend/package-lock.json
generated
@ -22,6 +22,7 @@
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"@rollup/plugin-commonjs": "^24.1.0",
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"@rollup/plugin-node-resolve": "^15.0.2",
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"@rollup/plugin-terser": "^0.4.1",
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"@timohausmann/quadtree-js": "^1.2.5",
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"rollup": "^3.21.0",
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"rollup-plugin-css-only": "^4.3.0",
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"rollup-plugin-svelte": "^7.1.4",
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@ -225,6 +226,12 @@
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}
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}
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},
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"node_modules/@timohausmann/quadtree-js": {
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"version": "1.2.5",
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"resolved": "https://registry.npmjs.org/@timohausmann/quadtree-js/-/quadtree-js-1.2.5.tgz",
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||||
"integrity": "sha512-WcH3pouYtpyLjTCRvNP0WuSV4m7mRyYhLzW44egveFryT7pJhpDsdIJASEe37iCFNA0vmEpqTYGoG0siyXEthA==",
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"dev": true
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},
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"node_modules/@types/estree": {
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"version": "1.0.1",
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"resolved": "https://registry.npmjs.org/@types/estree/-/estree-1.0.1.tgz",
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|
@ -10,6 +10,7 @@
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"@rollup/plugin-commonjs": "^24.1.0",
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"@rollup/plugin-node-resolve": "^15.0.2",
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"@rollup/plugin-terser": "^0.4.1",
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"@timohausmann/quadtree-js": "^1.2.5",
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"rollup": "^3.21.0",
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"rollup-plugin-css-only": "^4.3.0",
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"rollup-plugin-svelte": "^7.1.4",
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@ -2,6 +2,7 @@
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import { getContext } from "svelte";
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import Refresher from "./joblist/Refresher.svelte";
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import Roofline, { transformPerNodeData } from "./plots/Roofline.svelte";
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import Rooflineuplot from "./plots/Rooflineuplot.svelte";
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import Pie, { colors } from "./plots/Pie.svelte";
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import Histogram from "./plots/Histogram.svelte";
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import {
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@ -665,4 +666,9 @@
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{/key}
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</Col>
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</Row>
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<Row>
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<Col>
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<Rooflineuplot/>
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</Col>
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</Row>
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{/if}
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187
web/frontend/src/plots/Rooflineuplot.svelte
Normal file
187
web/frontend/src/plots/Rooflineuplot.svelte
Normal file
@ -0,0 +1,187 @@
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<script>
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import uPlot from 'uplot'
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import { formatNumber } from '../units.js'
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import { onMount, onDestroy } from 'svelte'
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import { Card } from 'sveltestrap'
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let plotWrapper = null
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let uplot = null
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let timeoutId = null
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function randInt(min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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function filledArr(len, val) {
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let arr = Array(len);
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if (typeof val == "function") {
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for (let i = 0; i < len; ++i)
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arr[i] = val(i);
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}
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else {
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for (let i = 0; i < len; ++i)
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arr[i] = val;
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}
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return arr;
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}
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let points = 10000;
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let series = 5;
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console.time("prep");
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let data = filledArr(series, v => [
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filledArr(points, i => randInt(0,500)),
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filledArr(points, i => randInt(0,500)),
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]);
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data[0] = null;
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console.timeEnd("prep");
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console.log(data);
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const drawPoints = (u, seriesIdx, idx0, idx1) => {
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const size = 5 * devicePixelRatio;
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uPlot.orient(u, seriesIdx, (series, dataX, dataY, scaleX, scaleY, valToPosX, valToPosY, xOff, yOff, xDim, yDim, moveTo, lineTo, rect, arc) => {
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let d = u.data[seriesIdx];
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u.ctx.fillStyle = series.stroke();
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let deg360 = 2 * Math.PI;
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console.time("points");
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let p = new Path2D();
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for (let i = 0; i < d[0].length; i++) {
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let xVal = d[0][i];
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let yVal = d[1][i];
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if (xVal >= scaleX.min && xVal <= scaleX.max && yVal >= scaleY.min && yVal <= scaleY.max) {
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let cx = valToPosX(xVal, scaleX, xDim, xOff);
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let cy = valToPosY(yVal, scaleY, yDim, yOff);
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p.moveTo(cx + size/2, cy);
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arc(p, cx, cy, size/2, 0, deg360);
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}
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}
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console.timeEnd("points1");
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u.ctx.fill(p);
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});
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return null;
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};
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let pxRatio;
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function setPxRatio() {
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pxRatio = devicePixelRatio;
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}
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function guardedRange(u, min, max) {
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if (max == min) {
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if (min == null) {
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min = 0;
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max = 100;
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}
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else {
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let delta = Math.abs(max) || 100;
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max += delta;
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min -= delta;
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}
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}
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return [min, max];
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}
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setPxRatio();
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window.addEventListener('dppxchange', setPxRatio);
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const opts = {
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title: "Scatter Plot",
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mode: 2,
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width: 1920,
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height: 600,
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legend: {
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live: false,
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},
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hooks: {
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drawClear: [
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u => {
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u.series.forEach((s, i) => {
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if (i > 0)
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s._paths = null;
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});
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},
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],
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},
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scales: {
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x: {
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time: false,
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// auto: false,
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// range: [0, 500],
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// remove any scale padding, use raw data limits
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range: guardedRange,
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},
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y: {
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// auto: false,
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// range: [0, 500],
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// remove any scale padding, use raw data limits
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range: guardedRange,
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},
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},
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series: [
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{
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/*
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stroke: "red",
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fill: "rgba(255,0,0,0.1)",
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paths: (u, seriesIdx, idx0, idx1) => {
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uPlot.orient(u, seriesIdx, (series, dataX, dataY, scaleX, scaleY, valToPosX, valToPosY, xOff, yOff, xDim, yDim) => {
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let d = u.data[seriesIdx];
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console.log(d);
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});
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return null;
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},
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*/
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},
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{
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stroke: "red",
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fill: "rgba(255,0,0,0.1)",
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paths: drawPoints,
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},
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{
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stroke: "green",
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fill: "rgba(0,255,0,0.1)",
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paths: drawPoints,
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},
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{
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stroke: "blue",
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fill: "rgba(0,0,255,0.1)",
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paths: drawPoints,
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},
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{
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stroke: "magenta",
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fill: "rgba(0,0,255,0.1)",
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paths: drawPoints,
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},
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],
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};
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let u = new uPlot(opts, data, document.body);
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</script>
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{#if data != null}
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<div bind:this={plotWrapper}/>
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{:else}
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<Card class="mx-4" body color="warning">Cannot render roofline: No data!</Card>
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{/if}
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627
web/frontend/src/plots/Scatteruplot.svelte
Normal file
627
web/frontend/src/plots/Scatteruplot.svelte
Normal file
@ -0,0 +1,627 @@
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<script>
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import Quadtree from '@timohausmann/quadtree-js' // https://github.com/timohausmann/quadtree-js
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import uPlot from 'uplot'
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import { formatNumber } from '../units.js'
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import { onMount, onDestroy } from 'svelte'
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import { Card } from 'sveltestrap'
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let plotWrapper = null
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let uplot = null
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let timeoutId = null
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function randInt(min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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function filledArr(len, val) {
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let arr = Array(len);
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if (typeof val == "function") {
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for (let i = 0; i < len; ++i)
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arr[i] = val(i);
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}
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else {
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for (let i = 0; i < len; ++i)
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arr[i] = val;
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}
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return arr;
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}
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let points = 10000;
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let series = 5;
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console.time("prep");
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let data = filledArr(series, v => [
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filledArr(points, i => randInt(0,500)),
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filledArr(points, i => randInt(0,500)),
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]);
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data[0] = null;
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console.timeEnd("prep");
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console.log(data);
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const drawPoints = (u, seriesIdx, idx0, idx1) => {
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const size = 5 * devicePixelRatio;
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uPlot.orient(u, seriesIdx, (series, dataX, dataY, scaleX, scaleY, valToPosX, valToPosY, xOff, yOff, xDim, yDim, moveTo, lineTo, rect, arc) => {
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let d = u.data[seriesIdx];
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u.ctx.fillStyle = series.stroke();
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let deg360 = 2 * Math.PI;
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console.time("points");
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// let cir = new Path2D();
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// cir.moveTo(0, 0);
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// arc(cir, 0, 0, 3, 0, deg360);
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// Create transformation matrix that moves 200 points to the right
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||||
// let m = document.createElementNS('http://www.w3.org/2000/svg', 'svg').createSVGMatrix();
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// m.a = 1; m.b = 0;
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// m.c = 0; m.d = 1;
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// m.e = 200; m.f = 0;
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let p = new Path2D();
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for (let i = 0; i < d[0].length; i++) {
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let xVal = d[0][i];
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let yVal = d[1][i];
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||||
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||||
if (xVal >= scaleX.min && xVal <= scaleX.max && yVal >= scaleY.min && yVal <= scaleY.max) {
|
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let cx = valToPosX(xVal, scaleX, xDim, xOff);
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let cy = valToPosY(yVal, scaleY, yDim, yOff);
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p.moveTo(cx + size/2, cy);
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// arc(p, cx, cy, 3, 0, deg360);
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arc(p, cx, cy, size/2, 0, deg360);
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// m.e = cx;
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||||
// m.f = cy;
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// p.addPath(cir, m);
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// qt.add({x: cx - 1.5, y: cy - 1.5, w: 3, h: 3, sidx: seriesIdx, didx: i});
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}
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}
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console.timeEnd("points");
|
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|
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u.ctx.fill(p);
|
||||
});
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||||
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return null;
|
||||
};
|
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|
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const drawPoints2 = (u, seriesIdx, idx0, idx1) => {
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uPlot.orient(u, seriesIdx, (series, dataX, dataY, scaleX, scaleY, valToPosX, valToPosY, xOff, yOff, xDim, yDim, moveTo, lineTo, rect, arc) => {
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||||
let d = u.data[seriesIdx];
|
||||
|
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u.ctx.fillStyle = series.fill();
|
||||
|
||||
let deg360 = 2 * Math.PI;
|
||||
|
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console.time("points");
|
||||
|
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// let cir = new Path2D();
|
||||
// cir.moveTo(0, 0);
|
||||
// arc(cir, 0, 0, 3, 0, deg360);
|
||||
|
||||
// Create transformation matrix that moves 200 points to the right
|
||||
// let m = document.createElementNS('http://www.w3.org/2000/svg', 'svg').createSVGMatrix();
|
||||
// m.a = 1; m.b = 0;
|
||||
// m.c = 0; m.d = 1;
|
||||
// m.e = 200; m.f = 0;
|
||||
|
||||
|
||||
let p = new Path2D();
|
||||
|
||||
let strokeWidth = 1;
|
||||
|
||||
for (let i = 0; i < d[0].length; i++) {
|
||||
let cx = valToPosX(d[0][i], scaleX, xDim, xOff);
|
||||
let cy = valToPosY(d[1][i], scaleY, yDim, yOff);
|
||||
|
||||
let size = d[2][i] * devicePixelRatio;
|
||||
|
||||
p.moveTo(cx + size, cy);
|
||||
arc(p, cx, cy, size, 0, deg360);
|
||||
qt.add({
|
||||
x: cx - size - strokeWidth/2 - u.bbox.left,
|
||||
y: cy - size - strokeWidth/2 - u.bbox.top,
|
||||
w: size * 2 + strokeWidth,
|
||||
h: size * 2 + strokeWidth,
|
||||
sidx: seriesIdx,
|
||||
didx: i
|
||||
});
|
||||
}
|
||||
|
||||
console.timeEnd("points");
|
||||
|
||||
u.ctx.fill(p);
|
||||
|
||||
u.ctx.lineWidth = strokeWidth;
|
||||
u.ctx.strokeStyle = series.stroke();
|
||||
u.ctx.stroke(p);
|
||||
});
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
// shape?
|
||||
const makeDrawPoints3 = (opts) => {
|
||||
let {/*size,*/ disp, each = () => {}} = opts;
|
||||
|
||||
return (u, seriesIdx, idx0, idx1) => {
|
||||
uPlot.orient(u, seriesIdx, (series, dataX, dataY, scaleX, scaleY, valToPosX, valToPosY, xOff, yOff, xDim, yDim, moveTo, lineTo, rect, arc) => {
|
||||
let d = u.data[seriesIdx];
|
||||
|
||||
let strokeWidth = 1;
|
||||
|
||||
u.ctx.save();
|
||||
|
||||
u.ctx.rect(u.bbox.left, u.bbox.top, u.bbox.width, u.bbox.height);
|
||||
u.ctx.clip();
|
||||
|
||||
u.ctx.fillStyle = series.fill();
|
||||
u.ctx.strokeStyle = series.stroke();
|
||||
u.ctx.lineWidth = strokeWidth;
|
||||
|
||||
let deg360 = 2 * Math.PI;
|
||||
|
||||
console.time("points");
|
||||
|
||||
// let cir = new Path2D();
|
||||
// cir.moveTo(0, 0);
|
||||
// arc(cir, 0, 0, 3, 0, deg360);
|
||||
|
||||
// Create transformation matrix that moves 200 points to the right
|
||||
// let m = document.createElementNS('http://www.w3.org/2000/svg', 'svg').createSVGMatrix();
|
||||
// m.a = 1; m.b = 0;
|
||||
// m.c = 0; m.d = 1;
|
||||
// m.e = 200; m.f = 0;
|
||||
|
||||
// compute bubble dims
|
||||
let sizes = disp.size.values(u, seriesIdx, idx0, idx1);
|
||||
|
||||
// todo: this depends on direction & orientation
|
||||
// todo: calc once per redraw, not per path
|
||||
let filtLft = u.posToVal(-maxSize / 2, scaleX.key);
|
||||
let filtRgt = u.posToVal(u.bbox.width / devicePixelRatio + maxSize / 2, scaleX.key);
|
||||
let filtBtm = u.posToVal(u.bbox.height / devicePixelRatio + maxSize / 2, scaleY.key);
|
||||
let filtTop = u.posToVal(-maxSize / 2, scaleY.key);
|
||||
|
||||
for (let i = 0; i < d[0].length; i++) {
|
||||
let xVal = d[0][i];
|
||||
let yVal = d[1][i];
|
||||
let size = sizes[i] * devicePixelRatio;
|
||||
|
||||
if (xVal >= filtLft && xVal <= filtRgt && yVal >= filtBtm && yVal <= filtTop) {
|
||||
let cx = valToPosX(xVal, scaleX, xDim, xOff);
|
||||
let cy = valToPosY(yVal, scaleY, yDim, yOff);
|
||||
|
||||
u.ctx.moveTo(cx + size/2, cy);
|
||||
u.ctx.beginPath();
|
||||
u.ctx.arc(cx, cy, size/2, 0, deg360);
|
||||
u.ctx.fill();
|
||||
u.ctx.stroke();
|
||||
|
||||
each(u, seriesIdx, i,
|
||||
cx - size/2 - strokeWidth/2,
|
||||
cy - size/2 - strokeWidth/2,
|
||||
size + strokeWidth,
|
||||
size + strokeWidth
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
console.timeEnd("points");
|
||||
|
||||
u.ctx.restore();
|
||||
});
|
||||
|
||||
return null;
|
||||
};
|
||||
};
|
||||
|
||||
// https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/isPointInPath
|
||||
let qt;
|
||||
|
||||
let pxRatio;
|
||||
|
||||
function setPxRatio() {
|
||||
pxRatio = devicePixelRatio;
|
||||
}
|
||||
|
||||
function guardedRange(u, min, max) {
|
||||
if (max == min) {
|
||||
if (min == null) {
|
||||
min = 0;
|
||||
max = 100;
|
||||
}
|
||||
else {
|
||||
let delta = Math.abs(max) || 100;
|
||||
max += delta;
|
||||
min -= delta;
|
||||
}
|
||||
}
|
||||
|
||||
return [min, max];
|
||||
}
|
||||
|
||||
setPxRatio();
|
||||
|
||||
window.addEventListener('dppxchange', setPxRatio);
|
||||
|
||||
const opts = {
|
||||
title: "Scatter Plot",
|
||||
mode: 2,
|
||||
width: 1920,
|
||||
height: 600,
|
||||
legend: {
|
||||
live: false,
|
||||
},
|
||||
hooks: {
|
||||
drawClear: [
|
||||
u => {
|
||||
// qt = qt || new Quadtree(0, 0, u.bbox.width, u.bbox.height);
|
||||
|
||||
// qt.clear();
|
||||
|
||||
// force-clear the path cache to cause drawBars() to rebuild new quadtree
|
||||
u.series.forEach((s, i) => {
|
||||
if (i > 0)
|
||||
s._paths = null;
|
||||
});
|
||||
},
|
||||
],
|
||||
},
|
||||
scales: {
|
||||
x: {
|
||||
time: false,
|
||||
// auto: false,
|
||||
// range: [0, 500],
|
||||
// remove any scale padding, use raw data limits
|
||||
range: guardedRange,
|
||||
},
|
||||
y: {
|
||||
// auto: false,
|
||||
// range: [0, 500],
|
||||
// remove any scale padding, use raw data limits
|
||||
range: guardedRange,
|
||||
},
|
||||
},
|
||||
series: [
|
||||
{
|
||||
/*
|
||||
stroke: "red",
|
||||
fill: "rgba(255,0,0,0.1)",
|
||||
paths: (u, seriesIdx, idx0, idx1) => {
|
||||
uPlot.orient(u, seriesIdx, (series, dataX, dataY, scaleX, scaleY, valToPosX, valToPosY, xOff, yOff, xDim, yDim) => {
|
||||
let d = u.data[seriesIdx];
|
||||
|
||||
console.log(d);
|
||||
});
|
||||
|
||||
return null;
|
||||
},
|
||||
*/
|
||||
},
|
||||
{
|
||||
stroke: "red",
|
||||
fill: "rgba(255,0,0,0.1)",
|
||||
paths: drawPoints,
|
||||
},
|
||||
{
|
||||
stroke: "green",
|
||||
fill: "rgba(0,255,0,0.1)",
|
||||
paths: drawPoints,
|
||||
},
|
||||
{
|
||||
stroke: "blue",
|
||||
fill: "rgba(0,0,255,0.1)",
|
||||
paths: drawPoints,
|
||||
},
|
||||
{
|
||||
stroke: "magenta",
|
||||
fill: "rgba(0,0,255,0.1)",
|
||||
paths: drawPoints,
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
let u = new uPlot(opts, data, document.body);
|
||||
|
||||
|
||||
|
||||
points = 50;
|
||||
|
||||
// size range in pixels (diameter)
|
||||
let minSize = 6;
|
||||
let maxSize = 60;
|
||||
|
||||
let maxArea = Math.PI * (maxSize / 2) ** 2;
|
||||
let minArea = Math.PI * (minSize / 2) ** 2;
|
||||
|
||||
// quadratic scaling (px area)
|
||||
function getSize(value, minValue, maxValue) {
|
||||
let pct = value / maxValue;
|
||||
// clamp to min area
|
||||
//let area = Math.max(maxArea * pct, minArea);
|
||||
let area = maxArea * pct;
|
||||
return Math.sqrt(area / Math.PI) * 2;
|
||||
}
|
||||
|
||||
function getSizeMinMax(u) {
|
||||
let minValue = Infinity;
|
||||
let maxValue = -Infinity;
|
||||
|
||||
for (let i = 1; i < u.series.length; i++) {
|
||||
let sizeData = u.data[i][2];
|
||||
|
||||
for (let j = 0; j < sizeData.length; j++) {
|
||||
minValue = Math.min(minValue, sizeData[j]);
|
||||
maxValue = Math.max(maxValue, sizeData[j]);
|
||||
}
|
||||
}
|
||||
|
||||
return [minValue, maxValue];
|
||||
}
|
||||
|
||||
let drawPoints3 = makeDrawPoints3({
|
||||
disp: {
|
||||
size: {
|
||||
unit: 3, // raw CSS pixels
|
||||
// discr: true,
|
||||
values: (u, seriesIdx, idx0, idx1) => {
|
||||
// TODO: only run once per setData() call
|
||||
let [minValue, maxValue] = getSizeMinMax(u);
|
||||
return u.data[seriesIdx][2].map(v => getSize(v, minValue, maxValue));
|
||||
},
|
||||
},
|
||||
},
|
||||
each: (u, seriesIdx, dataIdx, lft, top, wid, hgt) => {
|
||||
// we get back raw canvas coords (included axes & padding). translate to the plotting area origin
|
||||
lft -= u.bbox.left;
|
||||
top -= u.bbox.top;
|
||||
qt.add({x: lft, y: top, w: wid, h: hgt, sidx: seriesIdx, didx: dataIdx});
|
||||
},
|
||||
});
|
||||
|
||||
let data2 = filledArr(series, v => [
|
||||
filledArr(points, i => randInt(0,500)),
|
||||
filledArr(points, i => randInt(0,500)),
|
||||
filledArr(points, i => randInt(1,10000)), // bubble size, population
|
||||
filledArr(points, i => (Math.random() + 1).toString(36).substring(7)), // label / country name
|
||||
]);
|
||||
|
||||
data2[0] = null;
|
||||
data2[1][1] = data2[1][1].map(v => v == 0 ? v : v * -1);
|
||||
|
||||
/*
|
||||
const legendValue = (u, val, seriesIdx, idx) => {
|
||||
let [x, y, size] = u.data[seriesIdx];
|
||||
return `${x[idx]}, ${y[idx]}, ${size[idx]}`;
|
||||
};
|
||||
*/
|
||||
|
||||
const legendValues = (u, seriesIdx, dataIdx) => {
|
||||
// when data null, it's initial schema probe (also u.status == 0)
|
||||
if (u.data == null || dataIdx == null || hRect == null || hRect.sidx != seriesIdx) {
|
||||
return {
|
||||
"Country": '<NUM COUNTRIES>',
|
||||
"Population": '<TOTAL POP>',
|
||||
"GDP": '<TOTAL GDP>',
|
||||
"Income": '<AVG INCOME>'
|
||||
};
|
||||
}
|
||||
|
||||
let [x, y, size, label] = u.data[seriesIdx];
|
||||
|
||||
return {
|
||||
"Country": label[hRect.didx],
|
||||
"Population": size[hRect.didx],
|
||||
"GDP": '$' + x[hRect.didx],
|
||||
"Income": '$' + y[hRect.didx],
|
||||
};
|
||||
};
|
||||
|
||||
// hovered
|
||||
let hRect;
|
||||
|
||||
const opts2 = {
|
||||
title: "Bubble Plot",
|
||||
mode: 2,
|
||||
width: 1920,
|
||||
height: 600,
|
||||
legend: {
|
||||
// live: false,
|
||||
},
|
||||
cursor: {
|
||||
dataIdx: (u, seriesIdx) => {
|
||||
if (seriesIdx == 1) {
|
||||
hRect = null;
|
||||
|
||||
let dist = Infinity;
|
||||
let cx = u.cursor.left * pxRatio;
|
||||
let cy = u.cursor.top * pxRatio;
|
||||
|
||||
// !!! https://github.com/timohausmann/quadtree-js/blob/master/docs/simple.html
|
||||
// Rewrite mouseOver based on this example
|
||||
|
||||
// let overlaps = qt.retrieve({x:cx, y:cy, width:1, height:1})
|
||||
|
||||
// for(var i=0;i<overlaps.length;i=i+1) {
|
||||
// overlaps[i].check = true;
|
||||
// }
|
||||
|
||||
// OLD!
|
||||
qt.get(cx, cy, 1, 1, o => {
|
||||
if (pointWithin(cx, cy, o.x, o.y, o.x + o.w, o.y + o.h)) {
|
||||
let ocx = o.x + o.w / 2;
|
||||
let ocy = o.y + o.h / 2;
|
||||
|
||||
let dx = ocx - cx;
|
||||
let dy = ocy - cy;
|
||||
|
||||
let d = Math.sqrt(dx ** 2 + dy ** 2);
|
||||
|
||||
// test against radius for actual hover
|
||||
if (d <= o.w / 2) {
|
||||
// only hover bbox with closest distance
|
||||
if (d <= dist) {
|
||||
dist = d;
|
||||
hRect = o;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
return hRect && seriesIdx == hRect.sidx ? hRect.didx : null;
|
||||
},
|
||||
points: {
|
||||
size: (u, seriesIdx) => {
|
||||
return hRect && seriesIdx == hRect.sidx ? hRect.w / devicePixelRatio : 0;
|
||||
}
|
||||
}
|
||||
},
|
||||
hooks: {
|
||||
drawClear: [
|
||||
u => {
|
||||
qt = qt || new Quadtree(0, 0, u.bbox.width, u.bbox.height);
|
||||
|
||||
qt.clear();
|
||||
|
||||
// force-clear the path cache to cause drawBars() to rebuild new quadtree
|
||||
u.series.forEach((s, i) => {
|
||||
if (i > 0)
|
||||
s._paths = null;
|
||||
});
|
||||
},
|
||||
],
|
||||
},
|
||||
axes: [
|
||||
{
|
||||
label: "GDP",
|
||||
},
|
||||
{
|
||||
label: "Income 1",
|
||||
},
|
||||
{
|
||||
side: 1,
|
||||
scale: 'y2',
|
||||
stroke: "red",
|
||||
label: "Income 2",
|
||||
grid: {
|
||||
show: false,
|
||||
},
|
||||
},
|
||||
],
|
||||
scales: {
|
||||
x: {
|
||||
time: false,
|
||||
// auto: false,
|
||||
// range: [0, 500],
|
||||
|
||||
// remove any scale padding, use raw data limits
|
||||
range: guardedRange,
|
||||
},
|
||||
y: {
|
||||
// auto: false,
|
||||
// range: [0, 500],
|
||||
|
||||
// remove any scale padding, use raw data limits
|
||||
range: guardedRange,
|
||||
},
|
||||
y2: {
|
||||
dir: 1,
|
||||
ori: 1,
|
||||
range: guardedRange,
|
||||
}
|
||||
},
|
||||
series: [
|
||||
null,
|
||||
{
|
||||
facets: [
|
||||
{
|
||||
scale: 'x',
|
||||
auto: true,
|
||||
},
|
||||
{
|
||||
scale: 'y2',
|
||||
auto: true,
|
||||
}
|
||||
],
|
||||
label: "Region A",
|
||||
stroke: "red",
|
||||
fill: "rgba(255,0,0,0.3)",
|
||||
paths: drawPoints3,
|
||||
values: legendValues,
|
||||
},
|
||||
{
|
||||
facets: [
|
||||
{
|
||||
scale: 'x',
|
||||
auto: true,
|
||||
},
|
||||
{
|
||||
scale: 'y',
|
||||
auto: true,
|
||||
}
|
||||
],
|
||||
label: "Region B",
|
||||
stroke: "green",
|
||||
fill: "rgba(0,255,0,0.3)",
|
||||
paths: drawPoints3,
|
||||
values: legendValues,
|
||||
},
|
||||
{
|
||||
facets: [
|
||||
{
|
||||
scale: 'x',
|
||||
auto: true,
|
||||
},
|
||||
{
|
||||
scale: 'y',
|
||||
auto: true,
|
||||
}
|
||||
],
|
||||
label: "Region C",
|
||||
stroke: "blue",
|
||||
fill: "rgba(0,0,255,0.3)",
|
||||
paths: drawPoints3,
|
||||
values: legendValues,
|
||||
},
|
||||
{
|
||||
facets: [
|
||||
{
|
||||
scale: 'x',
|
||||
auto: true,
|
||||
},
|
||||
{
|
||||
scale: 'y',
|
||||
auto: true,
|
||||
}
|
||||
],
|
||||
label: "Region E",
|
||||
stroke: "orange",
|
||||
fill: "rgba(255,128,0,0.3)",
|
||||
paths: drawPoints3,
|
||||
values: legendValues,
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
let u2 = new uPlot(opts2, data2, document.body);
|
||||
</script>
|
||||
|
||||
{#if data != null}
|
||||
<div bind:this={plotWrapper}/>
|
||||
{:else}
|
||||
<Card class="mx-4" body color="warning">Cannot render scatter: No data!</Card>
|
||||
{/if}
|
Loading…
Reference in New Issue
Block a user