Allow render of time information as color gradient

This commit is contained in:
Christoph Kluge 2023-09-05 09:19:43 +02:00
parent b2b4beaeaa
commit f235b1a99c

View File

@ -10,9 +10,7 @@
export let cluster = null
export let width = 500
export let height = 300
export let tiles = null
export let colorDots = true
export let showTime = true
export let renderTime = false
export let data = null
let plotWrapper = null
@ -38,16 +36,20 @@
return Math.round((num + Number.EPSILON) * 100) / 100
}
function filledArr(len, val) {
function filledArr(len, val, time) {
let arr = Array(len);
if (typeof val == "function") {
for (let i = 0; i < len; ++i)
arr[i] = val(i);
}
else if (time) {
for (let i = 0; i < len; ++i)
arr[i] = i / 1000;
}
else {
for (let i = 0; i < len; ++i)
arr[i] = val;
arr[i] = i;
}
return arr;
@ -55,10 +57,12 @@
let points = 1000;
data = [null, [], []] // Null-Axis required for scatter
data[1][0] = filledArr(points, i => randFloat(1,5000)) // Intensity
data[1][1] = filledArr(points, i => randFloat(1,5000)) // Performance
data[2] = filledArr(points, i => 0) // Time Information (Optional)
data = [null, []] // Null-Axis required for scatter
data[1][0] = filledArr(points, i => randFloat(1,5000), false) // Intensity
data[1][1] = filledArr(points, i => randFloat(1,5000), false) // Performance
// data[1][0] = filledArr(points, 0, false) // Intensity
// data[1][1] = filledArr(points, 0, false) // Performance
data[2] = filledArr(points, 0, true) // Time Information (Optional)
// End Demo Data
@ -167,22 +171,18 @@
// End Helpers
const drawPoints = (u, seriesIdx, idx0, idx1) => {
const drawColorPoints = (u, seriesIdx, idx0, idx1) => {
const size = 5 * devicePixelRatio;
uPlot.orient(u, seriesIdx, (series, dataX, dataY, scaleX, scaleY, valToPosX, valToPosY, xOff, yOff, xDim, yDim, moveTo, lineTo, rect, arc) => {
let d = u.data[seriesIdx];
u.ctx.fillStyle = series.stroke();
let deg360 = 2 * Math.PI;
let p = new Path2D();
for (let i = 0; i < d[0].length; i++) {
let p = new Path2D();
let xVal = d[0][i];
let yVal = d[1][i];
u.ctx.strokeStyle = getRGB(u.data[2][i])
u.ctx.fillStyle = getRGB(u.data[2][i])
if (xVal >= scaleX.min && xVal <= scaleX.max && yVal >= scaleY.min && yVal <= scaleY.max) {
let cx = valToPosX(xVal, scaleX, xDim, xOff);
let cy = valToPosY(yVal, scaleY, yDim, yOff);
@ -190,14 +190,37 @@
p.moveTo(cx + size/2, cy);
arc(p, cx, cy, size/2, 0, deg360);
}
u.ctx.fill(p);
}
u.ctx.fill(p);
});
return null;
};
const drawPoints = (u, seriesIdx, idx0, idx1) => {
const size = 5 * devicePixelRatio;
uPlot.orient(u, seriesIdx, (series, dataX, dataY, scaleX, scaleY, valToPosX, valToPosY, xOff, yOff, xDim, yDim, moveTo, lineTo, rect, arc) => {
let d = u.data[seriesIdx];
u.ctx.strokeStyle = getRGB(0);
u.ctx.fillStyle = getRGB(0);
let deg360 = 2 * Math.PI;
let p = new Path2D();
for (let i = 0; i < d[0].length; i++) {
let xVal = d[0][i];
let yVal = d[1][i];
if (xVal >= scaleX.min && xVal <= scaleX.max && yVal >= scaleY.min && yVal <= scaleY.max) {
let cx = valToPosX(xVal, scaleX, xDim, xOff);
let cy = valToPosY(yVal, scaleY, yDim, yOff);
p.moveTo(cx + size/2, cy);
arc(p, cx, cy, size/2, 0, deg360);
}
}
u.ctx.fill(p);
});
return null;
};
function render() {
const opts = {
title: "",
@ -209,12 +232,8 @@
},
cursor: { drag: { x: false, y: false } },
axes: [
{
label: 'Intensity [FLOPS/Byte]'
},
{
label: 'Performace [GFLOPS]'
}
{ label: 'Intensity [FLOPS/Byte]' },
{ label: 'Performace [GFLOPS]' }
],
scales: {
x: {
@ -231,15 +250,7 @@
},
series: [
{},
{
stroke: (u, seriesIdx) => {
for (let i = 0; i < points; ++i) { return getRGB(data[2][i]) }
},
fill: (u, seriesIdx) => {
for (let i = 0; i < points; ++i) { return getRGB(data[2][i]) }
},
paths: drawPoints,
}
{ paths: renderTime ? drawColorPoints : drawPoints }
],
hooks: {
drawClear: [
@ -252,6 +263,7 @@
],
draw: [
u => { // draw roofs when cluster set
// console.log(u)
if (cluster != null) {
const padding = u._padding // [top, right, bottom, left]
@ -285,11 +297,10 @@
let xAxisIntersect = lineIntersect(
x1, y1, x2, y2,
u.valToPos(0.01, 'x', true), u.valToPos(1.0, 'y', true),
u.valToPos(1000, 'x', true), u.valToPos(1.0, 'y', true) // X-Axis Coords
u.valToPos(0.01, 'x', true), u.valToPos(1.0, 'y', true), // X-Axis Start Coords
u.valToPos(1000, 'x', true), u.valToPos(1.0, 'y', true) // X-Axis End Coords
)
if (xAxisIntersect.x > x1) {
x1 = xAxisIntersect.x
y1 = xAxisIntersect.y
@ -300,7 +311,7 @@
u.ctx.lineTo(x2, y2)
u.ctx.stroke()
// Reset lineWidth
// Reset grid lineWidth
u.ctx.lineWidth = 0.15
}
}