Allow render of time information as color gradient

This commit is contained in:
Christoph Kluge 2023-09-05 09:19:43 +02:00
parent b2b4beaeaa
commit f235b1a99c

View File

@ -10,9 +10,7 @@
export let cluster = null export let cluster = null
export let width = 500 export let width = 500
export let height = 300 export let height = 300
export let tiles = null export let renderTime = false
export let colorDots = true
export let showTime = true
export let data = null export let data = null
let plotWrapper = null let plotWrapper = null
@ -38,16 +36,20 @@
return Math.round((num + Number.EPSILON) * 100) / 100 return Math.round((num + Number.EPSILON) * 100) / 100
} }
function filledArr(len, val) { function filledArr(len, val, time) {
let arr = Array(len); let arr = Array(len);
if (typeof val == "function") { if (typeof val == "function") {
for (let i = 0; i < len; ++i) for (let i = 0; i < len; ++i)
arr[i] = val(i); arr[i] = val(i);
} }
else if (time) {
for (let i = 0; i < len; ++i)
arr[i] = i / 1000;
}
else { else {
for (let i = 0; i < len; ++i) for (let i = 0; i < len; ++i)
arr[i] = val; arr[i] = i;
} }
return arr; return arr;
@ -55,10 +57,12 @@
let points = 1000; let points = 1000;
data = [null, [], []] // Null-Axis required for scatter data = [null, []] // Null-Axis required for scatter
data[1][0] = filledArr(points, i => randFloat(1,5000)) // Intensity data[1][0] = filledArr(points, i => randFloat(1,5000), false) // Intensity
data[1][1] = filledArr(points, i => randFloat(1,5000)) // Performance data[1][1] = filledArr(points, i => randFloat(1,5000), false) // Performance
data[2] = filledArr(points, i => 0) // Time Information (Optional) // data[1][0] = filledArr(points, 0, false) // Intensity
// data[1][1] = filledArr(points, 0, false) // Performance
data[2] = filledArr(points, 0, true) // Time Information (Optional)
// End Demo Data // End Demo Data
@ -167,22 +171,18 @@
// End Helpers // End Helpers
const drawPoints = (u, seriesIdx, idx0, idx1) => { const drawColorPoints = (u, seriesIdx, idx0, idx1) => {
const size = 5 * devicePixelRatio; const size = 5 * devicePixelRatio;
uPlot.orient(u, seriesIdx, (series, dataX, dataY, scaleX, scaleY, valToPosX, valToPosY, xOff, yOff, xDim, yDim, moveTo, lineTo, rect, arc) => { uPlot.orient(u, seriesIdx, (series, dataX, dataY, scaleX, scaleY, valToPosX, valToPosY, xOff, yOff, xDim, yDim, moveTo, lineTo, rect, arc) => {
let d = u.data[seriesIdx]; let d = u.data[seriesIdx];
u.ctx.fillStyle = series.stroke();
let deg360 = 2 * Math.PI; let deg360 = 2 * Math.PI;
let p = new Path2D();
for (let i = 0; i < d[0].length; i++) { for (let i = 0; i < d[0].length; i++) {
let p = new Path2D();
let xVal = d[0][i]; let xVal = d[0][i];
let yVal = d[1][i]; let yVal = d[1][i];
u.ctx.strokeStyle = getRGB(u.data[2][i])
u.ctx.fillStyle = getRGB(u.data[2][i])
if (xVal >= scaleX.min && xVal <= scaleX.max && yVal >= scaleY.min && yVal <= scaleY.max) { if (xVal >= scaleX.min && xVal <= scaleX.max && yVal >= scaleY.min && yVal <= scaleY.max) {
let cx = valToPosX(xVal, scaleX, xDim, xOff); let cx = valToPosX(xVal, scaleX, xDim, xOff);
let cy = valToPosY(yVal, scaleY, yDim, yOff); let cy = valToPosY(yVal, scaleY, yDim, yOff);
@ -190,14 +190,37 @@
p.moveTo(cx + size/2, cy); p.moveTo(cx + size/2, cy);
arc(p, cx, cy, size/2, 0, deg360); arc(p, cx, cy, size/2, 0, deg360);
} }
u.ctx.fill(p);
} }
u.ctx.fill(p);
}); });
return null; return null;
}; };
const drawPoints = (u, seriesIdx, idx0, idx1) => {
const size = 5 * devicePixelRatio;
uPlot.orient(u, seriesIdx, (series, dataX, dataY, scaleX, scaleY, valToPosX, valToPosY, xOff, yOff, xDim, yDim, moveTo, lineTo, rect, arc) => {
let d = u.data[seriesIdx];
u.ctx.strokeStyle = getRGB(0);
u.ctx.fillStyle = getRGB(0);
let deg360 = 2 * Math.PI;
let p = new Path2D();
for (let i = 0; i < d[0].length; i++) {
let xVal = d[0][i];
let yVal = d[1][i];
if (xVal >= scaleX.min && xVal <= scaleX.max && yVal >= scaleY.min && yVal <= scaleY.max) {
let cx = valToPosX(xVal, scaleX, xDim, xOff);
let cy = valToPosY(yVal, scaleY, yDim, yOff);
p.moveTo(cx + size/2, cy);
arc(p, cx, cy, size/2, 0, deg360);
}
}
u.ctx.fill(p);
});
return null;
};
function render() { function render() {
const opts = { const opts = {
title: "", title: "",
@ -209,12 +232,8 @@
}, },
cursor: { drag: { x: false, y: false } }, cursor: { drag: { x: false, y: false } },
axes: [ axes: [
{ { label: 'Intensity [FLOPS/Byte]' },
label: 'Intensity [FLOPS/Byte]' { label: 'Performace [GFLOPS]' }
},
{
label: 'Performace [GFLOPS]'
}
], ],
scales: { scales: {
x: { x: {
@ -231,15 +250,7 @@
}, },
series: [ series: [
{}, {},
{ { paths: renderTime ? drawColorPoints : drawPoints }
stroke: (u, seriesIdx) => {
for (let i = 0; i < points; ++i) { return getRGB(data[2][i]) }
},
fill: (u, seriesIdx) => {
for (let i = 0; i < points; ++i) { return getRGB(data[2][i]) }
},
paths: drawPoints,
}
], ],
hooks: { hooks: {
drawClear: [ drawClear: [
@ -252,6 +263,7 @@
], ],
draw: [ draw: [
u => { // draw roofs when cluster set u => { // draw roofs when cluster set
// console.log(u)
if (cluster != null) { if (cluster != null) {
const padding = u._padding // [top, right, bottom, left] const padding = u._padding // [top, right, bottom, left]
@ -285,11 +297,10 @@
let xAxisIntersect = lineIntersect( let xAxisIntersect = lineIntersect(
x1, y1, x2, y2, x1, y1, x2, y2,
u.valToPos(0.01, 'x', true), u.valToPos(1.0, 'y', true), u.valToPos(0.01, 'x', true), u.valToPos(1.0, 'y', true), // X-Axis Start Coords
u.valToPos(1000, 'x', true), u.valToPos(1.0, 'y', true) // X-Axis Coords u.valToPos(1000, 'x', true), u.valToPos(1.0, 'y', true) // X-Axis End Coords
) )
if (xAxisIntersect.x > x1) { if (xAxisIntersect.x > x1) {
x1 = xAxisIntersect.x x1 = xAxisIntersect.x
y1 = xAxisIntersect.y y1 = xAxisIntersect.y
@ -300,7 +311,7 @@
u.ctx.lineTo(x2, y2) u.ctx.lineTo(x2, y2)
u.ctx.stroke() u.ctx.stroke()
// Reset lineWidth // Reset grid lineWidth
u.ctx.lineWidth = 0.15 u.ctx.lineWidth = 0.15
} }
} }