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https://github.com/ClusterCockpit/cc-backend
synced 2024-11-10 08:57:25 +01:00
Finish direct data render roofplot demo
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@ -6,8 +6,8 @@
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export let flopsAny = null
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export let memBw = null
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export let maxY = null
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export let cluster = null
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export let defaultMaxY = null
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export let width = 500
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export let height = 300
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export let tiles = null
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@ -19,11 +19,6 @@
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let uplot = null
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let timeoutId = null
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const paddingLeft = 40,
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paddingRight = 10,
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paddingTop = 10,
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paddingBottom = 50
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// Three Render-Cases:
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// #1 Single-Job Roofline -> Has Time-Information: Use data, allow colorDots && showTime
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// #2 MultiNode Roofline - > Has No Time-Information: Transform from nodeData, only "IST"-state of nodes, no timeInfo
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@ -65,35 +60,10 @@
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data[1][1] = filledArr(points, i => randFloat(1,5000)) // Performance
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data[2] = filledArr(points, i => 0) // Time Information (Optional)
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console.log("Subcluster: ", cluster);
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console.log("Data: ", data);
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// End Demo Data
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// Helpers
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const [minX, maxX, minY, maxY] = [0.01, 1000, 1., cluster?.flopRateSimd?.value || defaultMaxY]
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const w = width - paddingLeft - paddingRight
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const h = height - paddingTop - paddingBottom
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const [log10minX, log10maxX, log10minY, log10maxY] =
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[Math.log10(minX), Math.log10(maxX), Math.log10(minY), Math.log10(maxY)]
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const getCanvasX = (x) => {
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x = Math.log10(x)
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x -= log10minX; x /= (log10maxX - log10minX)
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return Math.round((x * w) + paddingLeft)
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}
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const getCanvasY = (y) => {
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y = Math.log10(y)
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y -= log10minY
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y /= (log10maxY - log10minY)
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return Math.round((h - y * h) + paddingTop)
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}
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function getGradientR(x) {
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if (x < 0.5) return 0
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if (x > 0.75) return 255
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@ -119,6 +89,10 @@
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return `rgb(${getGradientR(c)}, ${getGradientG(c)}, ${getGradientB(c)})`
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}
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function nearestThousand (num) {
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return Math.ceil(num/1000) * 1000
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}
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function lineIntersect(x1, y1, x2, y2, x3, y3, x4, y4) {
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let l = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1)
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let a = ((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / l
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@ -233,6 +207,7 @@
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legend: {
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show: false
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},
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cursor: { drag: { x: false, y: false } },
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axes: [
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{
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label: 'Intensity [FLOPS/Byte]'
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@ -244,12 +219,14 @@
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scales: {
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x: {
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time: false,
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distr: 3,
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log: 10,
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range: [0.01, 1000],
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distr: 3, // Render as log
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log: 10, // log exp
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},
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y: {
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distr: 3,
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log: 10,
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range: [1.0, nearestThousand(cluster.flopRateSimd.value || maxY)],
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distr: 3, // Render as log
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log: 10, // log exp
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},
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},
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series: [
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@ -274,47 +251,58 @@
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},
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],
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draw: [
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u => { // draw roofs
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u.ctx.strokeStyle = 'black'
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u.ctx.lineWidth = 2
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u.ctx.beginPath()
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u => { // draw roofs when cluster set
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if (cluster != null) {
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const padding = u._padding // [top, right, bottom, left]
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u.ctx.strokeStyle = 'black'
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u.ctx.lineWidth = 2
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u.ctx.beginPath()
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const ycut = 0.01 * cluster.memoryBandwidth.value
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const scalarKnee = (cluster.flopRateScalar.value - ycut) / cluster.memoryBandwidth.value
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const simdKnee = (cluster.flopRateSimd.value - ycut) / cluster.memoryBandwidth.value
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const scalarKneeX = getCanvasX(scalarKnee),
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simdKneeX = getCanvasX(simdKnee),
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flopRateScalarY = getCanvasY(cluster.flopRateScalar.value),
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flopRateSimdY = getCanvasY(cluster.flopRateSimd.value)
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const scalarKneeX = u.valToPos(scalarKnee, 'x', true), // Value, axis, toCanvasPixels
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simdKneeX = u.valToPos(simdKnee, 'x', true),
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flopRateScalarY = u.valToPos(cluster.flopRateScalar.value, 'y', true),
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flopRateSimdY = u.valToPos(cluster.flopRateSimd.value, 'y', true)
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if (scalarKneeX < width - paddingRight) {
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if (scalarKneeX < width - padding[1]) { // Top horizontal roofline
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u.ctx.moveTo(scalarKneeX, flopRateScalarY)
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u.ctx.lineTo(width - paddingRight, flopRateScalarY)
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u.ctx.lineTo(width - padding[1], flopRateScalarY)
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}
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if (simdKneeX < width - paddingRight) {
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if (simdKneeX < width - padding[1]) { // Lower horitontal roofline
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u.ctx.moveTo(simdKneeX, flopRateSimdY)
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u.ctx.lineTo(width - paddingRight, flopRateSimdY)
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u.ctx.lineTo(width - padding[1], flopRateSimdY)
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}
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let x1 = getCanvasX(0.01),
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y1 = getCanvasY(ycut),
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x2 = getCanvasX(simdKnee),
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let x1 = u.valToPos(0.01, 'x', true),
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y1 = u.valToPos(ycut, 'y', true)
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let x2 = u.valToPos(simdKnee, 'x', true),
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y2 = flopRateSimdY
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let xAxisIntersect = lineIntersect(
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x1, y1, x2, y2,
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0, height - paddingBottom, width, height - paddingBottom)
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u.valToPos(0.01, 'x', true), u.valToPos(1.0, 'y', true),
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u.valToPos(1000, 'x', true), u.valToPos(1.0, 'y', true) // X-Axis Coords
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)
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if (xAxisIntersect.x > x1) {
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x1 = xAxisIntersect.x
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y1 = xAxisIntersect.y
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}
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// Diagonal
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u.ctx.moveTo(x1, y1)
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u.ctx.lineTo(x2, y2)
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u.ctx.stroke()
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// Reset lineWidth
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u.ctx.lineWidth = 0.15
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}
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u.ctx.stroke()
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}
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]
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},
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