Finish direct data render roofplot demo

This commit is contained in:
Christoph Kluge 2023-09-04 16:31:47 +02:00
parent 8d7f942de4
commit b2b4beaeaa

View File

@ -6,8 +6,8 @@
export let flopsAny = null
export let memBw = null
export let maxY = null
export let cluster = null
export let defaultMaxY = null
export let width = 500
export let height = 300
export let tiles = null
@ -19,11 +19,6 @@
let uplot = null
let timeoutId = null
const paddingLeft = 40,
paddingRight = 10,
paddingTop = 10,
paddingBottom = 50
// Three Render-Cases:
// #1 Single-Job Roofline -> Has Time-Information: Use data, allow colorDots && showTime
// #2 MultiNode Roofline - > Has No Time-Information: Transform from nodeData, only "IST"-state of nodes, no timeInfo
@ -65,35 +60,10 @@
data[1][1] = filledArr(points, i => randFloat(1,5000)) // Performance
data[2] = filledArr(points, i => 0) // Time Information (Optional)
console.log("Subcluster: ", cluster);
console.log("Data: ", data);
// End Demo Data
// Helpers
const [minX, maxX, minY, maxY] = [0.01, 1000, 1., cluster?.flopRateSimd?.value || defaultMaxY]
const w = width - paddingLeft - paddingRight
const h = height - paddingTop - paddingBottom
const [log10minX, log10maxX, log10minY, log10maxY] =
[Math.log10(minX), Math.log10(maxX), Math.log10(minY), Math.log10(maxY)]
const getCanvasX = (x) => {
x = Math.log10(x)
x -= log10minX; x /= (log10maxX - log10minX)
return Math.round((x * w) + paddingLeft)
}
const getCanvasY = (y) => {
y = Math.log10(y)
y -= log10minY
y /= (log10maxY - log10minY)
return Math.round((h - y * h) + paddingTop)
}
function getGradientR(x) {
if (x < 0.5) return 0
if (x > 0.75) return 255
@ -119,6 +89,10 @@
return `rgb(${getGradientR(c)}, ${getGradientG(c)}, ${getGradientB(c)})`
}
function nearestThousand (num) {
return Math.ceil(num/1000) * 1000
}
function lineIntersect(x1, y1, x2, y2, x3, y3, x4, y4) {
let l = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1)
let a = ((x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3)) / l
@ -233,6 +207,7 @@
legend: {
show: false
},
cursor: { drag: { x: false, y: false } },
axes: [
{
label: 'Intensity [FLOPS/Byte]'
@ -244,12 +219,14 @@
scales: {
x: {
time: false,
distr: 3,
log: 10,
range: [0.01, 1000],
distr: 3, // Render as log
log: 10, // log exp
},
y: {
distr: 3,
log: 10,
range: [1.0, nearestThousand(cluster.flopRateSimd.value || maxY)],
distr: 3, // Render as log
log: 10, // log exp
},
},
series: [
@ -274,47 +251,58 @@
},
],
draw: [
u => { // draw roofs
u => { // draw roofs when cluster set
if (cluster != null) {
const padding = u._padding // [top, right, bottom, left]
u.ctx.strokeStyle = 'black'
u.ctx.lineWidth = 2
u.ctx.beginPath()
if (cluster != null) {
const ycut = 0.01 * cluster.memoryBandwidth.value
const scalarKnee = (cluster.flopRateScalar.value - ycut) / cluster.memoryBandwidth.value
const simdKnee = (cluster.flopRateSimd.value - ycut) / cluster.memoryBandwidth.value
const scalarKneeX = getCanvasX(scalarKnee),
simdKneeX = getCanvasX(simdKnee),
flopRateScalarY = getCanvasY(cluster.flopRateScalar.value),
flopRateSimdY = getCanvasY(cluster.flopRateSimd.value)
const scalarKneeX = u.valToPos(scalarKnee, 'x', true), // Value, axis, toCanvasPixels
simdKneeX = u.valToPos(simdKnee, 'x', true),
flopRateScalarY = u.valToPos(cluster.flopRateScalar.value, 'y', true),
flopRateSimdY = u.valToPos(cluster.flopRateSimd.value, 'y', true)
if (scalarKneeX < width - paddingRight) {
if (scalarKneeX < width - padding[1]) { // Top horizontal roofline
u.ctx.moveTo(scalarKneeX, flopRateScalarY)
u.ctx.lineTo(width - paddingRight, flopRateScalarY)
u.ctx.lineTo(width - padding[1], flopRateScalarY)
}
if (simdKneeX < width - paddingRight) {
if (simdKneeX < width - padding[1]) { // Lower horitontal roofline
u.ctx.moveTo(simdKneeX, flopRateSimdY)
u.ctx.lineTo(width - paddingRight, flopRateSimdY)
u.ctx.lineTo(width - padding[1], flopRateSimdY)
}
let x1 = getCanvasX(0.01),
y1 = getCanvasY(ycut),
x2 = getCanvasX(simdKnee),
let x1 = u.valToPos(0.01, 'x', true),
y1 = u.valToPos(ycut, 'y', true)
let x2 = u.valToPos(simdKnee, 'x', true),
y2 = flopRateSimdY
let xAxisIntersect = lineIntersect(
x1, y1, x2, y2,
0, height - paddingBottom, width, height - paddingBottom)
u.valToPos(0.01, 'x', true), u.valToPos(1.0, 'y', true),
u.valToPos(1000, 'x', true), u.valToPos(1.0, 'y', true) // X-Axis Coords
)
if (xAxisIntersect.x > x1) {
x1 = xAxisIntersect.x
y1 = xAxisIntersect.y
}
// Diagonal
u.ctx.moveTo(x1, y1)
u.ctx.lineTo(x2, y2)
}
u.ctx.stroke()
// Reset lineWidth
u.ctx.lineWidth = 0.15
}
}
]
},