Switch to zstd compression for parquet writers

This commit is contained in:
2026-02-18 07:55:28 +01:00
parent 589149790f
commit 757be60b22
2 changed files with 2 additions and 2 deletions

View File

@@ -83,7 +83,7 @@ func writeNodeStateParquetBytes(rows []ParquetNodeStateRow) ([]byte, error) {
var buf bytes.Buffer var buf bytes.Buffer
writer := pq.NewGenericWriter[ParquetNodeStateRow](&buf, writer := pq.NewGenericWriter[ParquetNodeStateRow](&buf,
pq.Compression(&pq.Snappy), pq.Compression(&pq.Zstd),
) )
if _, err := writer.Write(rows); err != nil { if _, err := writer.Write(rows); err != nil {

View File

@@ -87,7 +87,7 @@ func writeParquetBytes(rows []ParquetJobRow) ([]byte, error) {
var buf bytes.Buffer var buf bytes.Buffer
writer := pq.NewGenericWriter[ParquetJobRow](&buf, writer := pq.NewGenericWriter[ParquetJobRow](&buf,
pq.Compression(&pq.Snappy), pq.Compression(&pq.Zstd),
) )
if _, err := writer.Write(rows); err != nil { if _, err := writer.Write(rows); err != nil {